Trying to fix this in the executable would probably break compatibility with mods.Īlso, to adjust your gun position try cg_gunX/cg_gunY/cg_gunZ. You'll have to run with sv_pure 0 or put the VMs in a pk3 though, and this won't work on multiplayer servers since they have different VMs. + // adjust for different window aspect ratios I personally prefer shooters with an FOV of 90, and that is what i adjust my FOV to in most cases where i can. + w *= cgs.screenXScale * 4.0f / (3.0f * ) Answer (1 of 5): FOV is an entirely personal preference, not something that needs to be tweaked for optimal performance. + y = cg_crosshairY.integer * cgs.screenYScale + x = cg_crosshairX.integer * cgs.screenXScale What do I have to do to play Quake 3 so it looks proper on a widescreen monitor?ĭiff -git a/code/cgame/cg_draw.c b/code/cgame/cg_draw.c The only difference was that now the cutscenes were visible, although the aspect ration was stretched, making them look horrendous. But ioQuake3 did not seem to have any options to improve the situation, and everything looked exactly the same.
Afterall, I found a bunch of source ports of Quake 2 that let me play Quake 2 properly in widescreen. But honestly I don't know if that is happening, and I suspect the FOV they suggested is actually not correct to match the default view in 4:3. Supposedly adjusting the FOV *should* give me a proper view of the world so I can see everything I see normally, but with added peripheral vision. Honestly I suspect that this is happening to the whole screen, but I am not familiar enough with Q3 to be sure.
And another really annoying thing is that the weapons are all being cut off I see only the tops of them. Next thing is that the HUD is stretched everything that appears on the screen including the crosshair is stretched oddly because of the aspect ratio being different. Their suggestion didn't really make the FOV look right.įirst of all, the cutscenes outright would not play I hear the sound but see only a black screen.
They also mentioned how to adjust the FOV to get it to look right. I found a post int he Steam community where someone mentioned how you can easily edit your config file to give you a custom resolution. Lastly, if you were having trouble calculating the distance for your Artillery weapons, then check out the guide for a complete instruction on how to use Artillery calculator in Hell Let Loose.So I'm wondering what the best options are for playing Q3 with a widescreen monitor. Just like with FOV you can adjust the numbers to achieve the perfect effect, but these are the most optimal settings for almost any PC. Just add the following lines one after the other: You can also make the graphics look smoother by editing the same file as above. However, if you're not sure which number to enter, then you can use this FOV calculator to determine the best ratio for your case. For example, 90 would be an ideal number for most wide screens. Instead of X put any number you want that will correspond to your monitor's aspect ratio. AspectRatioAxisConstraint=AspectRatio_X.Add these two lines one after the other:.Locate and open the Engine.ini file in the notepad.
Go to " C:\Users\\AppData\Local\HLL\Saved\Config\WindowsNoEditor" folder.The only way to increase the FOV in the game is to edit a system file in the game's system folders. Follow our guide below for a complete instruction. As of now, there is no such slider in the game's options, making life a little harder for players with 4K resolution monitors.įortunately, there is a way to adjust the FOV in Hell Let Loose before it becomes an official part of the game.